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2004 archive
November 3rd, 2004
Future ManHe's so obviously from the future, what with all that fancy subscattering. Actually his bump map still isn't playing well with the SSS. I've got to figure that out. October 19th, 2004
BugAn industrious little bug if ever there was one. Or maybe he's making off to the skies with a backload of stolen honey. October 1st, 2004
abFaceHugger 1.1.3Ease the drudgery of creating blendshapes for your (nurbs or poly) hair or paint effects support objects. Just snap the verts or cvs of your support object (like an eyebrow, for instance) to one of your target facial blendshapes, click a button, and now you can select other target blendshapes and quickly create correctly deformed duplicates (or deform an existing duplicate). September 23rd, 2004
abTwoFace 1.4.1Useful for breaking a symmetrical blend target into a smoothly blending left/right, up/down (whatever/whatever) pair. September 21st, 2004
abSymMesh 1.71A useful little script for building symmetrical and asymmetrical blendshapes. Check for symmetry, mirror and flip polygon geometry, and much more. Ok, not much more, but it is pretty useful.... read more » September 5th, 2004
September 3rd, 2004
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