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mel scripts archive
May 11th, 2009
abBatchFile 1.3A handy little script that allows you to run mel commands on one or many Maya scene files (.ma or .mb). Once the specified script is run on a file, it can be saved (or not saved) in a variety of ways.... read more » January 22nd, 2009
abScriptMenu 1.5This script allows you to create a menu item in the Maya UI that contains all of your scripts, organized however you want.... read more » November 21st, 2008
abMakeUnlinkedInstance 1.2Make instance-like copies from any selected mesh (or meshes). The cool thing is that you can modify the resulting meshes without affecting any of the other peer or parent "instances". Also: Yay! My first Python script.... read more » October 29th, 2008
abKeyWrangler 2.6Retime, insert, and clean up keyframes, and other useful keyframe stuff.... read more » May 20th, 2008
abToggleUIVis 1.0This script replaces Maya's default ctrl+space behavior. It will restore your UI setup when you toggle between your default and full screen workspace. If, for example, you enable the Range Slider in the full screen view and then toggle back to your default UI, the Range Slider will be restored the next time you toggle the full screen view. It's a little thing, but it's useful.... read more » April 30th, 2008
abConnectAttToMultObj 1.0This smoothly named little script will allow you to quickly connect an object attribute to an attribute on many objects. It's good for connecting a control curve attribute to visibility or smoothing (etc.) on lots of objects.... read more » January 22nd, 2008
abReplaceCommandIcons 1.1The default melScript shelf button icons in 2008 are so visually busy that it's difficult to read the text overlays. They're annoying enough that I wrote this script to change them.... read more » June 6th, 2007
abAutoRig 3.1A simple to use skeleton builder and autorigger that builds a fast, animator friendly, bipedal rig. Some of the features include:
I wrote this script with the intention of using it to rig my own characters for my Animation Mentor short. Unfortunately, it took long enough to write that I didn't have time to build and use it with my own characters. What I'm trying to say is that it hasn't been properly put it through its paces. It might break horribly, it might not. Ok, it probably won't break horribly, but I can't imagine there isn't something that I've overlooked. Please let me know if you do find any bugs or have any problems at all with it. If it works great for you, I'd love to hear about that too. And as always, suggestions are appreciated. ... read more » searchcalendarFebruary 2010
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