AbAutoRig Premium is Now Free

August 31st, 2016

That one script of mine that you used to have to pay for?

Well, it's now free.  That's pretty exciting, right?

Maybe you should give it a try?

"AbAutoRig Premium is Now Free" was posted on August 31st, 2016 under Mel Scripts.  It was created using Maya.  It is tagged with AbAutoRig, Animation, Free and Rig.

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September 21st, 2016 said:

Great! Gonna test it asap :D

Sheep
October 29th, 2016 said:

YOU FREAKING RULE DUDE!!!!!

November 2nd, 2016 said:

This is great. Are there any recent tutorials on this? I found a few from 2010. Thanks!

November 9th, 2016 said:

Hey Rob,

I've done a tutorial for abFaceRigTools, but nothing for abAutoRig itself.  A few more recent tutorials come up in Google, but I can't vouch for the quality of any of them.

Clare Swift
November 26th, 2016 said:

Hi, I wanted to add Fingers that pin so that you can rotate the wrist and the fingers stay in place. How would you recommend incorporating this into an existing rig built using abAutoRig - Specifically where within the rig hierarchy - thanks in advance

November 29th, 2016 said:

Hey Clare,

You can use the finger IK attributes to essentially pin the fingertips in space, which may be close to what you're looking for.  The way you would do it for the left index finger is to:

  • Select your character's lf_hand_ctrl, and in the channelBox set the indexIK attribute to 1 (to enable IK on the left index finger), and set stretchyIkFingers to 1 (so the lower two finger joints stretch, allowing the fingertips to remain pinned).

  • The square Index IK control should appear (and the FK controls disappear).  Select it and set its space to "World" by setting its lfHandCtrl attribute to 0, and its worldSpaceCtrl attribute to 1.

Now you can move the hand control and the index finger should stay pinned.

Hope that helps.

Kingsley
December 5th, 2016 said:

you're the bestest! dude!!!


just say it






    

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