April 4th, 2005

This script makes connecting blendshapes to sliders (or any transform-able object) very quick and efficient.

Actually, I came across a script that makes sliders and various face controls really easily, but I didn't like the way they had you connect them to your blendshapes.  So I wrote this.

And yeah, I know I could have just used expressions, but everybody knows that nodes are cooler.


Update/Bug Fix
April 7th, 2005 Blendshape targets can now combine input from two axes with a multiplyDivide node.
Update/Bug Fix
May 19th, 2005 Will now run if there are no blendshapes in scene.

"abConnectSlider" was posted on April 4th, 2005 under Mel Scripts.  It was created using Maya.

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May 12th, 2011 said:

Hey Man,

Digging this script.  This has made my life a whole lot easier.  This script and of course your rig!!  I gotta say, "You are the man!!"


just say it


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